Learn Vertex and Pixel Shader Programming with DirectX 9
James Leiterman
Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers. Softcover. DLC: Vector processing (Computer science).
카테고리:
년:
2004
판:
illustrated edition
출판사:
Wordware Pub
언어:
english
페이지:
304
ISBN 10:
1556222874
ISBN 13:
9781556222870
파일:
PDF, 6.93 MB
IPFS:
,
english, 2004